Controls were intentionally kept simple, boiling down to pointing at and then clicking on the monster to attack it. While magic spells and ranged weapons could also be used for strategy, the game never deviated too far from a hack-and-slash format. The popularity of Diablo came from two areas: an array of unique items that could be found while dispatching the creatures and multiplayer support over the free service of. Up to four players could work together to defeat the mighty Diablo, which at its best, meant cooperation, teamwork and camaraderie. A rogue could protect a fighter from afar by slinging arrows, while the mage could conjure walls of fire or lightning bolts to wear down beasties attacking in groups. In this way, Diablo felt more in common with a pen-and-paper game played with a few friends around the table than the majority of traditional computer RPGs.ĭiablo II is more of an enhancement than a new game, so those who sneered at Diablo for being too simplistic or repetitive will likely curl their lips once more.
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